State of Decay 3
Gameplay Design Intern: Sep–Dec 2025 · Associate Gameplay Designer: Jan 2026–Present
State of Decay 3 is an open-world zombie survival game from Undead Labs where players build communities, claim settlements, and survive an evolving zombie threat alone or with friends.
At Undead Labs, I design and tune AI combat, zombie/NPC behavior, and systemic gameplay, with an emphasis on clear threat reads, fair counterplay, and satisfying moment-to-moment action.
AI & Combat Design
I bring combat prototypes toward shippable quality across multiple archetypes by tuning perception, navigation, movement, attack selection, defensive responses, hit reactions, damage, and pacing.
Enemy Archetype Development
I took a priority enemy archetype from early combat prototype toward production polish, shaping its threat role, attack intent, predictive movement, animation alignment, readability, and tuning goals.
Debugging & Iteration
I built AI debugging and design-iteration workflows that surface behavior, perception, targeting, and noise feedback so designers and partners can test, diagnose, and tune faster.
Cross-Discipline Collaboration
I work closely with animation, engineering, audio, VFX, QA, production, and design to turn gameplay intent into features that hold up through playtests, feedback, and milestones.