ADITYA SINHAGAME DESIGNER | AI, COMBAT & GAMEPLAY SYSTEMS
GAME DESIGNER | AI, COMBAT & GAMEPLAY SYSTEMS

AI, combat,
and the systems behind them.

I design expressive AI and combat, then work close to the implementation to make those ideas hold up in play. My recent work includes enemy behavior and systemic gameplay for State of Decay 3.

Available for Technical Designer, Gameplay Designer, Combat Designer, AI Designer, and Systems Designer roles.

GAMEPLAY REELAI · COMBAT · GAMEPLAY SYSTEMS · ENGINEERING
DESIGN CASE STUDY RECENT AAA WORK

State of Decay 3

How I approached Feral combat, perception, defensive behavior, infection risk, audio readability, and the tools that made iteration faster.

Explore the case study ↗
State of Decay 3 official gameplay trailer. Game footage by Undead Labs and Xbox Game Studios. Watch on YouTube ↗
SELECTED WORK

Design depth.
Technical range.

View all projects ↗