GAMEPLAY SYSTEMS DESIGNER + ENGINEER / BASED IN SEATTLE, WA · OPEN TO RELOCATION
AI, combat,
and the systems behind them.
I design expressive AI and combat, then work close to the implementation to make those ideas hold up in play. My recent work includes enemy behavior and systemic gameplay for State of Decay 3.
Available for gameplay design and hybrid design and engineering roles.
DESIGN CASE STUDY
RECENT AAA WORK
State of Decay 3
How I approached Feral combat, perception, defensive behavior, infection risk, audio readability, and the tools that made iteration faster.
Explore the case study ↗SELECTED WORKDesign depth.
View all projects ↗
Design depth.
Technical range.

DESIGN + ENGINEERINGTEAM OF 18 · BOSS AI · COMBAT
Crimson Knight ↗
Programming Lead · Gameplay and AI Designer

ENGINEERING PROJECTSOLO · C++ · ENGINE ARCHITECTURE
C++ Game Engine ↗
Engine Programmer

DESIGN + ENGINEERINGTEAM OF 6 · GAMEPLAY SYSTEMS
Bloons TD5 ↗
Systems Programmer

ENGINEERING · AWARD WINNERC · OPENGL · GAMEPLAY
Robotron 2084 ↗
Gameplay Programmer