ADITYA SINHASOFTWARE ENGINEER & TECHNICAL DESIGNER
SOFTWARE ENGINEERING + TECHNICAL DESIGN / SEATTLE, WA · OPEN TO RELOCATION

I design gameplay.
I engineer systems.

I'm a software engineer and technical designer in Seattle. At Oracle Health, I built backend risk scoring algorithms. At Microsoft, Xbox Game Studios, Undead Labs, I designed enemy AI and combat and built C++ systems and tools used across the team.

Open to software engineering roles (C++, backend, gameplay, tools) and technical design roles (technical, gameplay, combat, AI, systems).

Oracle HealthBackend risk scoring algorithms18% better prediction accuracy
Microsoft, Xbox Game Studios, Undead LabsState of Decay 3Enemy AI, combat, and C++ tools
UCF FIEAM.S. Interactive EntertainmentLed programming on an 18 person team
GAMEPLAY REELAI · COMBAT · GAMEPLAY SYSTEMS · ENGINEERING
WHAT I DO

I connect design intent
to engineering execution.

ENGINEERING

I write C++ and backend code, build engines and tools from scratch, and profile and optimize systems until they're fast and reliable.

TECHNICAL DESIGN

I design gameplay and AI systems in Unreal Engine 5, prototype them in Blueprints and C++, build the tools to debug them, and tune them with data until they feel fun.

DESIGN + ENGINEERING CASE STUDYRECENT AAA WORK

State of Decay 3

How I approached Feral combat, perception, defensive behavior, infection risk, audio readability, and the tools that made iteration faster.

Explore the case study ↗
State of Decay 3 official gameplay trailer. Game footage by Microsoft, Xbox Game Studios, Undead Labs. Watch on YouTube ↗
SELECTED WORK

Design depth.
Technical range.

View all projects ↗